FPX defeats G2, wins second League of Legends World Championship title for LPL
Updated 21:20, 11-Nov-2019
CGTN
Team FunPlus Phoenix celebrates on stage after winning the League of Legends (LOL) World Championship Finals in Paris, France, November 10, 2019. / VCG Photo

Team FunPlus Phoenix celebrates on stage after winning the League of Legends (LOL) World Championship Finals in Paris, France, November 10, 2019. / VCG Photo

China's FunPlus Phoenix (FPX) defeated Europe's G2 Esports in the world championship finals of online game "League of Legends" in Paris, France on Sunday. 

With more than one million U.S. dollars up for grabs, FPX swept the tournament, beating G2 Esports in all three games before a crowd of over 15,000 fans.

People attend the "League of Legends" videogame world championship final betwwen European team G2 and Chinese team FPX on November 10, 2019 at the AccorHotels Arena in Paris. / VCG Photo

People attend the "League of Legends" videogame world championship final betwwen European team G2 and Chinese team FPX on November 10, 2019 at the AccorHotels Arena in Paris. / VCG Photo

The game, developed 10 years ago by Los Angeles-based Riot Games, sees teams of players face off in a virtual battle arena with one main goal: destroying their opponents' "Nexus" base.

After strong showings earlier in the series, the Europeans were the favorites to win the grand final of the 10th edition of the championship, held this year in Paris' AccorHotels Arena.

However, the Chinese team smashed European hopes of ending Asia's supremacy with their victory.

Team G2 Esports battle against FunPlus Phoenix during the first game of the League of Legends (LOL) World Championship Finals in Paris, France, November 10, 2019./ VCG Photo

Team G2 Esports battle against FunPlus Phoenix during the first game of the League of Legends (LOL) World Championship Finals in Paris, France, November 10, 2019./ VCG Photo

The performance

Gao "Tian" Tianliang, the finals' MVP, managed to launch many successful ambushes from the "jungle" – a large part of the arena that remains dark unless players go into it or place a ward to watch out.

Tian controlled in-game character Lee Sin to kick G2 members inside FPX crowd for a kill – a skillful technique named "Insec kick" after it's South Korean inventor – multiple times.

Tian holds up the cup for 2019 Worlds champion after winning G2 in Paris, November 11, 2019. /VCG Photo

Tian holds up the cup for 2019 Worlds champion after winning G2 in Paris, November 11, 2019. /VCG Photo

Kim "Doinb" Tae-sang also did a great job by suppressing G2 midlaner Rasmus "Caps" Borregaard Winther. The experienced South Korean showed his 19-year-old European counterpart there are still lessons to learn.

"I was thinking about quitting pro gaming last year. But my wife gave me the bravery to keep on for another year. And that turned out to be the right decision," Doinb told the crowd in Paris after the match.

Lin "Lwx" Weixiang survived this word-class level match without dying a single time. That was partly because of his exceptionally cautious performance and the help of FPX's support position played by Liu "Crisp" Qingsong.

"It's not me doing a good job. It's just our opponent didn't perform well today," Lwx told fans in Paris after winning.

The other South Korean player, Kim "Gimgoon" Han-saem, was not responsible for many highlights, but he managed to hold to himself with many targeted attacks from G2 Esports, buying precious time for his teammates to fight back.

The fall of Korean-style LOL? 

After the 2018 Worlds, LOL fans in China started questioning if the classic Korean style of mechanic, careful, and macro gameplays have gone out of date.

Now the discussion around the fall of the Koreans got even louder because, for a second time, they didn't make it to finals.

They came up with many reasons behind the failure of the Koreans in the 2019 Worlds, and here are some of the most upvoted ones:

1. The Korean macro style of gameplay does not work anymore. They tried to pay more attention to team fights, but their mindset of "don't take too much risk" can be hard to change in just one year.

2. The Koreans are overly afraid of taking risks. This fear made it easier for their opponents to guess their strategy. When your style got comprehensively studied, your enemies will start making use of this knowledge.

3. The core of the Korean style is vision control. But this mechanism got nerfed by game developers, and the "reinforce each other" style is much more preferred this year.

4. The Korean pro players are conservative in general. If they have a 100 percent chance to get 20 percent success, they will rush for it instead of trying to take the 100 percent success with an 80 percent winning opportunity.

(With input from agencies. Gong Zhe also contributed to the story.)