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Huya signs five-year media rights deal of LPL for $310 million: report
CGTN
Logo of Chinese livestreaming platform Huya. /CFP

Logo of Chinese livestreaming platform Huya. /CFP

Chinese livestreaming platform Huya has signed a five-year $310 million media rights deal with Tengjing Sports for exclusive broadcasting, video-on-demand, and distribution rights on the Chinese mainland to the League of Legends Pro League (LPL), League of Legends Development League (LDL) and LPL All-Star event, reported The Esports Observer on Wednesday.

Huya merged with another Chinese video game livestreaming platform Douyu in October. The company is capable of increasing its investments in the eSports business after making a profit for 13 straight quarters.

League of Legends (LOL) has always been Huya's key project. It bought exclusive broadcasting rights in 2019 to the League of Legends Championship Series (LCS) and the League of Legends European Championship (LEC) to broadcast in 2020 on the Chinese mainland, as well as exclusive broadcasting rights to the League of Legends Champions Korea (LCK) for the Chinese mainland for the next three years.

After the LPL deal is completed, Huya will become the first platform on the Chinese mainland to broadcast competitions of all four major LOL leagues of the world.

All-Star event of League of Legends Pro League (LPL) in Chengdu, southwest China's Sichuan Province, January 2, 2021. /CFP

All-Star event of League of Legends Pro League (LPL) in Chengdu, southwest China's Sichuan Province, January 2, 2021. /CFP

Though LOL is still young in the eSports business world, multiple big companies are spending big trying to cut a piece. For example, Bilibili signed a three-year deal for broadcasting rights to the League of Legends World Championship and paid 800 million yuan (about $123.8 million) for it. Compared with Bilibili, Huya is waiving an even bigger check now.

There are reasons to believe that these investments will pay off. Last year's World Championship was broadcast on 21 platforms in 16 languages. The final match created an average minute audience of 23.04 million viewers. That kind of traffic can definitely lead to juicy profits if operated properly.

Of course, compared with traditional major sports leagues like football and basketball, eSports is not profitable enough to get a seat on the table. Two years ago, each of Premier League's Big Six – Manchester United, Liverpool, Manchester City, Chelsea, Arsenal and Tottenham Hotspur – all received over one billion pounds (about $1.4 billion) of TV revenue. The NBA in 2014 signed a nine-year, $24-billion broadcasting deal. Tencent Sports spent $1.5 billion to get exclusive broadcasting rights to the NBA for the Chinese mainland for five years in 2019.

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