Breaking the barrier: games made by China debut at E3 2017
TECH & SCI
By Gong Zhe

2017-06-16 23:13 GMT+8

In the video game market, Chinese publishers have become a big power, as Tencent bought Supercell, the creator of hit mobile game Clash of Clans, with 8.6 billion USD in 2016.

But most games they're selling are made by foreign companies, or studios filled with non-Chinese professionals.

China has one fifth of the world's population, but where are the Chinese people making video games?

At this year's Electronic Entertainment Expo (E3), some China-originated games were showcased along with big titles of worldwide fame. Here are some creative ones you may want to check out.

1. "First-class quality": Conqueror's Blade from NetEase

Actual gameplay of Conqueror's Blade. /NetEase Screenshot

"The key for Chinese games to pierce into international market lies in quality," said Wang Xi, creator of NetEase's new game Conqueror's Blade (formerly known as War Rage).

The game tries to simulate fierce battlegrounds in ancient China. It puts two group of players into the field, who have different type of weapons, lead their own squads of troops. Players have to fight with the opposite group to capture strategic areas and win the battle.

That may sound a little bit similar to Ubisoft's For Honor, but Conqueror's Blade has a lot of unique elements like commands on troops, mounted combat, archers, and siege equipment. Also, the game put its emphasis on online multiplayer gaming, providing no single player mode.

Conqueror's Blade is currently under beta testing in China. The launch date of international version is not set yet.

2. Engine is power: Faith of Danschant from Wangyuan Shengtang

Based in Beijing, Wangyuan Shengtang thinks the "engine" of a game, or basic framework, is very important for success. They chose visual-heavy Unreal 4, an engine developed by US game maker Epic Games, as the core of its new game Faith of Danschant.

The company calls this image an actual game image. /Wangyuan Shengtang Screenshot

The game also features ancient China, but it's a sole traditional single player role-playing game (RPG), where players experience a story by acting as its protagonist.

Although plot is the most important factor for an RPG, Wangyuan Shengtang decided to speak more of its visual advantage at E3, and talk about the storyline afterwards.

Can this strategy really work for the more and more picky gamers? We may have to wait for the actual release.

3. Project Code: SHIFT

Players can "walk" upward to slice enemies in the air. /Seasun Games Screenshot

This is a game developed by an experienced Chinese brand: Seasun Games. The 21-year-old studio is the childhood memory of loads of Chinese gamers. Now it's adapting new styles of game design, and heading toward international market.

Project Code: SHIFT is a mixture of traditional Wuxia and futuristic steampunk, in which you slice your enemies with blades like in Wuxia, but suddenly transfer into another dimension like in sci-fi.

This concept may sound unacceptable to some old gamers in China. But it may be appealing to foreign players, as they perceive Chinese culture in a different way.

In general, Chinese game makers are trying different methods to introduce their mind works to the whole world instead of China alone. It's still an exploration instead of a solid investment.

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